Aleistor Rukh

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Aleistorrukhrukhretired.jpg

Character Information


"Words have no power to impress the mind without the exquisite horror of their reality."


Clan: Malkavian
Sect: Camarilla

Sire: Marissa Cole
Broodmates: Animus, Phillip Avery Redgrave, Alecsander Etienne Deloumeau
Childer: Helena Martell
Grandchilder: Ovan, Monica Brown

Positions: Prince of Sacramento
Coteries/Societies: Thought Police, Ministry of Love (rumored)

Notable Traits: Piercing Blood Red Eyes

Innate Status: Loyal (Prestigious Sire)
Abiding Status: Confirmed, Established, Privileged (Elder) -or- Authority, Sovereign, Commander (Prince)
Fleeting Status: Courteous (Elder Harpy Violette de Leoncourt of Sacramento), Loyal (Elder Harpy Arden of San Francisco), Victorious (Symbel), Favored (Elder Prince Helena Martell), Acclaimed (Malkavian Primogen Ovan of Sacramento)


"In the medieval Shatranj, a game synonymous with Chess loosely translated to mean one hundred worries, the Rook symbolizes a Chariot. In Persia, where the game originates, the word for Chariot is Rukh which is, quite literally a war chariot with heavily armored sides built to resemble fortified stone, thus giving it the appearance of a mobile building. Thus, when the game was imported to Italy, the chariot, which was a square silhouette with two points above it representing horse's heads, was seen to resemble a building with arrow ports to medieval imagination. So the word Rukh was translated into Rocca, which in Italian means Fortress, and as the game gained in popularity throughout Europe it became Tour in Spanish, Toren in Dutch, Turm in German, and Torn in Swedish, all of which mean Tower."

"There is of course another tower of symbolic importance, the Ivory Tower, but contrary to popular belief, Rook does not mean Tower - it in fact means Chariot, which in older more civilized cultures is one of the fates denoting such qualities as conquest, conviction, confidence, willpower, wealth, recognition, command, bravery, and pride. The presence of a Chariot implies war or a battle that may be won if a querent, that means seeker, has the will to see it through. You have heard the phrase wars are won in the will yes? That is precisely what the Chariot symbolizes. The Camarilla is a union of opposites pulling in different directions, but it can be and must be, made to go together in one direction. Control is required over opposing emotions, wants, needs, people, or circumstances, to bring them together and give them purpose. On one hand, this indicates loyalty, faith, motivation, and conviction, such that it will lead to victory no matter the odds, but on the other hand, it signifies a ruthless diehard desire to win at any cost."

"In Chess as it is in the Camarilla, a Rook is stronger than a Bishop or Knight and is considered greater in value than either of those pieces by nearly two Pawns, yet less valuable than two minor pieces, with two Rooks generally considered to be worth slightly more than a Queen. Winning a Rook for a Bishop or Knight, is referred to as winning the exchange, since Rooks, like Queens, are major pieces, as opposed to Bishops and Knights. In the opening, Rooks are blocked in by other pieces and cannot immediately participate; so it is usually desirable to connect one's Rooks on the first rank by clearing all other pieces except the King and Rooks from the first rank, and then Castling. Castling of course involves the King and his Rooks, and is the only move in chess in which a player moves two pieces at the same time, and is legal so long as the the King has never moved, is not in check, will not be placed in check, and the space between them is unoccupied."

"In such a position, Rooks support each other, and can more easily move to occupy and control the most favorable files. A common strategic goal is to place a rook on the first rank of an open file unobstructed by pawns, or half open file unobstructed by friendly pawns. From this position, a Rook is relatively unexposed to risk, but can exert control on every square on the file. If one file is particularly important, a player might advance one Rook on it, then position the other Rook behind it, doubling the Rooks, as they say. Rooks are most powerful at the end of a given game when they can move unobstructed by Pawns and control large numbers of squares. They are somewhat lax when it comes to restraining enemy Pawns from advancing towards Promotion, they are adept at occupying the file behind the friendly Pawn to protect their advancement towards Promotion. In Shogi, a Japanese version of the same game, a Rook is the most powerful piece on the board, inviting an opponent to attack while simultaneously arranging a better defense and preparing for a counterattack. Similarly, this strategy involves advancing a Pawn along a file protected by the Rook, and is so called Climbing Silver."

"A Rook's most devastating quality however, is that it can also threaten the opponent's un-advanced pawns and hem in enemy Kings, and is thusly often considered sufficient compensation for a Pawn, enabling a draw, despite being a Pawn down. Having two Rooks is often enough to force victory, or at least a draw, by perpetual check. So, needless to say, a Rook is a very powerful piece to deliver a checkmate. For example, there is a Two-rook Checkmate, the Bank Rank Checkmate, and last but certainly not least, the King and Rook Mate, which is when a King and a Rook work together to force the enemy King to the edge of the board where it can at last be checkmated. In fact, if one considers the manner in which a Rook is played one might be so inclined to notice that the traits attributed to such a piece are not indicative of a Tower, despite its outward appearance. That being said, we might look to the rest of the board to question the origin and integrity of each other piece and determine from its respective qualities which among them best personifies our fabled Ivory Tower. As individual pieces, we can be ignored, corrupted, or we can be destroyed, but there is one piece upon the board that despite its relative weakness equals the sum of all its parts, a piece that every other piece must move to protect or else it means the end of the game and victory for our opponent - and that piece, if I may be so bold as to suggest it, is the King.

"So suffice it to say, that every Kindred is a Pawn or a Knight, a Bishop or a Rook, on someone's chess board, and while some pieces are certainly more valuable than others, we each have our part to play. My role is that of a Rook advancing Pawns to promotion whilst protecting the King. What is your role I wonder?"


Description


One of the newest additions to the city's political infrastructure, Aleistor is the Childe of Marissa Cole, the Malkavian Clan Justicar, and recently relocated to Sacramento from the domain of San Francisco, with the stated intention of dedicating himself to a real Prince, though what exactly that means is a matter of some debate. In polite company he seems always to know exactly what others are thinking and what to say to make his points, appearing benevolent when in fact he is quite the Machiavellian. Rook is a watchtower of the Camarilla, revealing enemies and obstacles that stand in the way of its continued ascendency and removing them with extreme prejudice. He is cold, calculating, judgmental, egotistical, invasive, and intractable, and is known for his criticism and activism against those who pay only lip service to the sect while toeing the party line. He has a reputation for exposing unregistered thaumaturgists, traitors, infiltrators, and diablerists; and is rumored to be especially harsh towards members of his own clan found to be using Dementation, referring to them as walking time bombs at best, and Sabbat sleeper agents at worst. Anarchs are beneath his notice, and when they aren't, they are. He hates Independents and Sabbat, and rarely distinguishes between the two.


Allies and other Known Associates


Helena Martell
Animus
Violette de Leoncourt
Ovan
Wilhelm Jager
Arden
Viktor Cantemir


Enemies and other Undesirables


Calico
John Smith
"Charlie"



Views from Within


"There are three kinds of intelligence - one kind understands things for itself, the other appreciates what others can understand, and the third understands neither for itself nor for others. The first kind is excellent, the second is good, the third kind is useless. The same is true of Malkavians." - Regarding the Three Factions, the Thought Police, the Seers, and the Hatters.


"The nature of our Clan's prohibition against Dementation is not merely a matter of medieval prejudices against the mentally ill, though that is certainly part of it. It was, first and foremost, how our Founders sued for peace with the other Clans, and it was the cost of our admission into the Camarilla. For centuries we have reaped the rewards of our Elder's wisdom, and become one of most powerful and influential Clans in the Camarilla. Often I hear us speak of our former glory with regards to Dementation, but the truth is - that this is as glorious as it has ever been for us, and those who practice this discipline do more than merely defy the Elders, at best they risk the collapse of everything we have achieved, and at worst they risk open war with the other Clans. I'll not support a candidate for Clan Head who would endeavor to supplant the authority of his Elders for the benefit of those who are little better than the Anarchs who fled to the Sabbat with their precious discipline all those years ago. - To Edward James Crowe MD, Regarding his candidacy for Clan Head


"I regret to inform you that Armas Anderson, Elder of Clan Brujah, and Prince of Sacramento is dead. In his final nights Armas was not himself - he was troubled, consumed by paranoia, and wracked with guilt, isolating himself and his domain from the rest of our society due to some tragic loss he suffered in the past for which he was reluctant to disclose, even unto his own. I, like so many of his loyal subjects, did what could be done to ensure the safety and security of our city, working alongside the officers of the court to maintain the status quo, but a Prince is not without enemies and sensing his end they began to encircle him like the carrion filth that they are. It is in this that we faltered and failed, for we allowed our Prince his frailties, and were divided and distracted by petty politics." - Regarding the death of Prince Armas



Views from Without


"Elder Rukh has an uncanny ability to pull the strings of those around him. His tactics change depending on the circumstance varying from an imposing, indomitable presence to one that is complimentary and supportive. No doubt he possesses great insight on what motivates ally and foe alike" - Edward James Crowe, MD

"Rukh is quite the demanding fellow but I cannot deny his effectiveness. He is outspoken, self-assured, and extremely harsh, but in matters of sect he is irreproachable... a trait that I find to be most appealing." - Violette de Leoncourt

"Rukh has always been playing a game, I get the feeling we are all players and it could end up quite dangerous for us if we misplay" - Zachariah White

"There is an old saying in my country: Յուրաքանչյուր ոք խելագար. The նորմալ մարդ է, ով զբաղեցնում է իր անմեղսունակ. Everyone is insane. The normal person is the one who covers his insanity." - Aharon Gadjarian

"Rukh is a kindred with an obviously dangerous mind, one whose personal credo might just as well be announced loudly as "Ne conjugare nobiscum". I often wonder what lies beneath that well maintained exterior, and privately admire and fear both the likelihood that there is nothing else." - Arden

"There are cogs that work in the machine, and cogs that make the machine work. Then there's Elder Rukh, who may just be the machine in its entirety, and has all the cogs turning because he wills them to do so." - Ovan

"Rukh is as straight forward as the boon you pay him. That is a respectable trait." - David Heath

"He is a huge dick...I like him" - Dixon Richards

"He seems so sane, so calm and collected. That scares the shit out of me." - Chuck Lee

"Horrible shot." - Peter Verus

"I said it woz nice 2 see 'im once. but i dont fink 'ee looked like 'ee believed me." - Ollie Ellsworth

"This might sound weird, but there is just something about him, he is a hardliner, and I am pretty sure doesnt get me, or doesnt like me..either way I find him utterly fascinating...is that wrong? " - Roxie Ocho

"He is like the eye of the storm. Not because of any sense of chaos that surrounds him, but rather than his presence is palpable of promise. Destructive and inescapable promise." - Nicholas Loring


Rumors


Has a burning hatred for the discipline of Dementation and its practitioners.

Was given a secret assignment from the Justicar herself.

His true identity is Animus - he is merely masquerading as Aleistor Rukh.

Is the dominant Malkavian in Northern California.

Malkavians he encounters seem willingly to bend to his wishes.

Is romantically involved with Violette de Leoncourt of Clan Tremere.

Did not sire Helena Martell, but claims her as his own nevertheless.

Is not related to Ovan - he simply uses it as an excuse to manipulate him.