Category:Boston, MA Masquerade
- 1 A Tower in the Wilderness
- 2 Player Characters
- 3 Venue Style Sheet
A Tower in the Wilderness
Boston's Camarilla/Anarch Masquerade Venue.
Domain Name: Shattered Antiquities
Domain Number: MA-003-D
Mailing List: https://groups.google.com/forum/?hl=en#!forum/nhma-masq-ic
Lead Venue Storyteller: Graham Rockwell
Games Hosted On: Second Saturday of the month
The Boston Court
The Primogen Council
|Toreador||Jacob Clarke||Kestrel Sheridan|
|Gangrel||Bryan Murphy||Damian Merrick|
Keep up with the Boston Kindred by reading about our Gatherings:
Other Boston Kindred
An incomplete and wholly unofficial list...
- If you would like to update this table with more accurate information, please do.
Venue Style Sheet
The following information is derived from our VSS on the approvals database.
The Domain of Shattered Antiquities History: Boston uses a modified version of the events in Dark Colony until roughly 1890; please contact the venue or domain staff for full details. Events through the fall of Salem and the disappearance of Madeline Coventry remain as they are in that book. However, PC action alters the events from that point and the rest of "Dark Colony"'s timeline should be ignored
Now, Boston is a city standing alone. The states to the north (Vermont, New Hampshire, and Maine) with their high werewolf populations act as a shield between Boston and the Sabbat strongholds in Canada. To the south and west, CT and New York shield it from the nearest Kindred populations.
Boston is a Tower unto itself, a reflection of the wider Camarilla, but one that can only rely on itself and its Kindred.
Boston had decades of conflict before the Sabbat of the area were brought to heel and neutralized. Under the leadership of the Ventrue, the city has prospered and grown strong. But cracks lay beneath the shining ivory surface of the Tower. Low Clans begin to chaffe under the sarcasm tinged noblesse oblige of the High Clans. Independants and Anarchs begin to stir, no longer content to survive off the scraps of the Camarilla.
Boston is an old city for the New World, and many supernaturals made their way through the port city into a new life. Along the way, many left mysteries to be discovered and puzzles to be solved. Beneath the Nosferatu Warrens lay the ruins of the Old City, the Boston that was built upon by later settlers. Few Kindred who venture that far down return, and none will discuss what they found in the dark.
Boston is a strange city; thought of as a college town, it none-the-less has a rich history and a collection of smaller towns around it all grown into one great mass. It is a sea of human experience, from the poor, crime-ridden neighborhoods to the clubs and parties of the rich. There is darkness lurking that has nothing to do with vampires or the supernatural at all, and a place so old holds many secrets. Boston seems to have taken on something of the college character: it is a city not yet sure what it will end up being.
Like the city itself, the court of Boston has a veneer of the old world, of polish, of manners, and of old blue blood. But still, new ideas run through the court heralded by the neonates of the Tower and their modern ideas. And like Boston itself, this push and pull between the old and the new causes tensions to flare.
No limits on character creation other than those in the Camarilla Addendum are currently in use in the Venue. Character background links to major figures in Boston's history, both real world and in-game, must be approved by the VST to avoid conflicts with other PC backgrounds, past or present plotlines, or existing local canon. Ties to Boston by non-residents must be approved by email by the VST.
Styles of Play
Action (Combat and challenges): 2
Character Development (Personal dilemmas and choices): 5
Darkness (PC corruption): 4
Darkness (PC Death): 2
Drama (Ceremony and grand story): 3
Intrigue(Politics and negotiation): 4
Manners (Social etiquette and peer pressure): 4
Mystery (Enigmas and investigation): 4
Pace (How fast do stories emerge, develop, and resolve?): 3
1 Never present
2 Sometimes present
3 Often present
4 Usually present
5 Always present
One Minute Rule: When a player disagrees with a rules call made by the VST, they will be given one minute to make their case. After that minute, the VST will make a decision and the scene will progress. Players are expected to follow the Code of Conduct when making such a case, remaining courteous and calm during their statement. If the issue is not immediate, players are encouraged to instead put their concern in writing and contact the storyteller outside of game.
Combat can be stressful and confusing; the One Minute Rule can apply in situations lethal to the character, but players are otherwise encouraged to keep a single combat from becoming an hours-long situation. In the event of a particularly large or long-term combat exceeding the reasonable capacity of staffing and time constraints, the Storyteller reserves the right to seek mediation, or if mediation cannot be reached, run the combat as a downtime proxy, possibly with narrated outcome. Players who become disruptive, abusive, belligerent or otherwise behave inappropriately during a combat scene will be removed from the combat (though the scene will not end) and dealt with at the discretion of the VST, and in accordance with disciplinary policy.
Shattered Hub follows standard proxy rules as outlined in the Camarilla Addendum. Players must e-mail their character sheets along with XP logs and approval numbers to Mark L., along with a description of the character's motivations, assistance in-city if any and their standard reactions to certain permutations. Proxies for game day will only be accepted if there is a body to portray the character. The VST reserves the right to deny proxies into the city that do not conform to the themes and moods of the VSS.
Boston is a fairly easy city to get to; by car, by plane, by boat, by bus, by train, all can potentially get someone to the city. Discretion is important, as there are all sorts of forms of mortal security over various transportation methods and vampires generally do not want to risk standing out in a crowd.
Travel, as in most cities, is best accomplished by careful preparation, the use of competent Allies and Retainers, and the application of a great degree of common sense. Specific threats will fluctuate depending upon a variety of factors, and while the VST will have final say on the degree of danger during any particular trip, it can nearly always be assumed that the risk will be present.
Visiting Characters Guidelines
Visiting characters can expect to encounter a wide variety of power levels in both PCs and (potentially) NPCs. The VST reserves the right to refuse entry into the game for characters from outside the VSS that would be damaging to the themes and play style of this VSS, that would be disruptive to the local chronicle, or whose players have previously shown a lack of responsibility when attending the game. This is per the USMH Approval Guidelines, which denotes entrance into a game requires Low Approval. As such, travelling players should notify the VST ahead of time of their intent to attend the game. The VST will attempt to have suitable NPCs on hand if your PC is denied entrance; however this is not a guarantee that you will have something to play.
Combat is not anticipated to be a common occurrence, but it is always a possibility. Non-combat conflict, especially of a political nature, is expected to be somewhat more common. The in-game consequences of such conflict are likewise as serious as those resulting from a more conventional game.
Experience Award Guidelines
A VST can award a maximum of 4 experience points per game attended, at their discretion. A VST is not obligated to award the maximum, and may take such things as overall in-character participation, role-playing, and submission of downtime reports into account. Downtime reports may result in additional XP.
This VSS makes use of the Seattle Feeding Method.
The VSS makes use of a territory system as an additional requirement beyond GROW actions to obtain Influence levels over level 5. More information can be obtained from the VST.
Pages in category "Boston, MA Masquerade"
The following 45 pages are in this category, out of 45 total.