Category:Newark, NJ Sabbat
- 1 The Gateway City Venue Style Sheet (EC Region)
- 2 Diocese Directory
- 2.1 Atmosphere
- 2.2 Themes
- 2.3 Venue rules
- 2.4 Plot
- 2.5 Kill Boxes
- 2.6 Proxy
- 2.7 Regionally Affecting Events
- 2.8 Check In Rules
- 2.9 Visiting Characters
- 2.10 Morality and Humanity (aka the Conrad Eats Babies Rule)
- 2.11 Player Advisory
The Gateway City Venue Style Sheet (EC Region)
To be held on the afternoon of 2nd Saturdays, in character the game takes place in Newark, NJ but the physical location is currently in Cherry Hill, NJ.
|Character Name:||Character Clan:||Pack:|| Position of Note:
|Boris Zantosa||Tzimisce||Caine's Venom||Archbishop|
|Veritas||Harbinger of Skulls||Bishop of Information|
|Jericho Jones||Telyav Tremere||Caine's Venom||Bishop of Spirituality|
|AnaMOly||Ananke Malkavian||Cosmic Banditos|| Templar to Archbishop
|Olivia Mauberret||Lasombra||Cosmic Banditos||n/a|
|Thomas Severus||Lasombra||The Obsidian Sword||n/a|
|Magdalena Slavik||Harbinger of Skulls||n/a|
|Triglav||Harbinger of Skulls|| n/a
Newark is a dark, gritty, industrial city forever in the shadow of New York City, so much so that it is often referred to as “the sixth borough.” However, its industrial gloom often defines New Jersey in the minds of outsiders. It is a city where the past continues to haunt the present, where corruption and poverty are ever-present, and hope belongs only to those who move elsewhere. There is little prestige to be had here, but naked power abounds for those strong and ruthless enough to take it.
Newark is the largest city in New Jersey and a major shipping and transportation hub, which was nominally controlled by the Sabbat almost since its foundation in 1666, but did not have formal leadership.
In 1934, following the signing of the Code of Milan, a concerted effort was made to form Newark as a Diocese; Archbishop Alexander Vovk, a Tzimisce, was bathed as the Archbishop of Newark and Northern New Jersey. Over the following decades, Vovk led an extended campaign against any Anarchs or Independents still remaining in the area. An Ultra-Con, Vovk valued absolute obedience and doctrinal purity as his highest priorities. His uncompromising and cold manner chaffed with many of his Loyalist and even Moderate Diocese members, causing faction concerns to overflow into the clan based Sabbat Civil War of 1957. Following the Civil War, several Loyalist packs were exiled from the city, into the suburbs of North Jersey, where they fought with remaining Anarch gangs for territory.
In early 1999, after the Camarilla’s successful capture of NYC, a number of surviving Sabbat fled into the Diocese of Newark, under the rule of Archbishop Vovk. After years in New York’s shadow, this was Vovk’s time to shine; based on the overwhelming anger and desire of those refugees, Vovk both allowed and organized attacks on New York, harrying their borders and striking at any Camarilla who made the mistake of entering North Jersey. The attacks caused attrition to both the Sabbat and the Camarilla, but both cities were well enough fortified to handle assaults by their enemies. It was later that year, after the Red Star shone in the sky, and the Sabbat had rallied and taken numerous Camarilla strongholds, that Archbishop Vovk saw his chance. He preached to his Diocese, and called Cainites from all over the Eastern See: Caine himself has ordained that this is our finest hour. Cardinal Polonia had not spoken of retaking New York; Archbishop Vovk believed himself destined to reclaim New York for the East, and extend his Diocese to New York City. The Sabbat descended into Newark as their rallying point, and led by Archbishop Vovk and his Bishops, assaulted New York to claim it for themselves.
The assault on New York was a complete disaster. New York was prepared for the attack, and Archbishop Vovk was not the tactical genius nor chosen Cainite he believed himself to be. The assault resulted in a rout and slaughter of the Sabbat forces. Neither Archbishop Vovk nor his Bishops was ever seen again -- either having been destroyed in the attack, or escaping in shame. Following the disaster, the Camarilla counter-attacked into Newark, destroying many Sabbat packs in their havens during the day.
Newark ceased to exist as a Diocese in 1999, but there were still Sabbat packs -- whether exiled earlier or refugees now -- in North Jersey. Camarilla interest in Newark ceased almost immediately after the Diocese was broken, and Newark joined the rest of North Jersey as disputed territory, between the remaining Anarchs gangs and Nomadic Sabbat packs.
This state of affairs remained until early 2015, when the Sabbat prepared to launch an ambitious crusade to retake New York City. Packs from Philadelphia laid groundwork by taking control of Newark’s influence and moving in to create a staging ground for the invasion. Seeing the renewed focus on the city, the Anarchs largely fled rather than fight the Sabbat war machine, as did many of the independents, making the taking of Newark relatively bloodless. If the New York Crusade succeeds, the Newark diocese will be an important buffer between their just established city and the Camarilla’s forces in Trenton and Princeton—not to mention the vengeful Setites and Giovanni in Atlantic City. With the focus on establishing New York, Newark will have the luxury of establishing itself with minimal outside interference. Unfortunately, they also know that the Anarchs and Independents displaced will be eyeing any sign of weakness from the new Diocese.
Action: 6 Character Development: 9 Darkness: 8 Drama: 10 Intrigue: 7 Mystery: 8
Rating Descriptions: 1 = Never Present / 3 = Sometimes Present / 5 = Often Present / 7 = Usually Present / 10 = Always Present
The themes of Gateway City are ambition, desperation, and religion. The Diocese of Newark struggles to establish itself as an important player in the East, helping to keep both New York and Philadelphia secure from the sect’s enemies.
As the adage goes: "plot kills". Most plots in this VSS will be geared towards a fun addition to game, and not designed to specifically kill characters. If a particular plot calls for a combat that is likely to be very lethal, the ST will try to give a warning of the danger level, so the players know what they're getting into. Even without the warning, players should be prepared for the possibility of losing their character when entering into any combat, even if that's not the plot's intent.
As per BNS rules, 1 Downtime action is required to enter game with a full blood pool. Failure to do so means entering the game at half blood pool, round up. The value of downtime actions required to feed may be adjusted by the Storyteller based on the current state of the game. Players may expend one or more levels of the Herd background in place of these downtime actions, as needed.
Attendance at game is worth 12 XP. Each downtime report or email submitted to the VST account is worth a flat 8 XP Downtime reports can include but are not limited to downtime action spends, XP spends/purchases, in-character email conversations, side scenes, or personal journals. Please see the national addenda for monthly XP caps
Any time you enter a kill box you accept the possibility of a time freeze. This is especially true in regards to the weekends preceding conventions when time is most crucial. Death scenes are often contentious issues, and players should be aware that choosing to get involved constitutes agreement to accept all consequences of that choice.
Players who wish to proxy their characters into the venue for a game must submit the following documents, no later than 24 hours prior to the game: complete character sheet and XP log; brief write-up of the character’s attitude, personality and motivation for attending the game; brief write-up of the character’s intentions; brief write-up of the character’s reactions to possible situations. In addition, a proxying player is encouraged to find a local player to play their character.
All PC’s visiting the domain during downtime scenes must alert the storyteller. Visiting PC’s in downtime scenes are considered to be proxied to the venue as a hard proxy. No soft proxies will be accepted. Interaction occurring in the domain between players without the notification of the storyteller, is not sanctioned and is considered not to have occurred.
Regionally Affecting Events
World altering events -- comets, large bombs or fires, earthquakes, any natural or unnatural disaster on a scale that would be reported on a regional or larger scale -- must be approved by the EC RST Prior to the plotline being run. Player-driven action that would make regional, national, or international news requires RST notification within 48 hours so that the regional office can apply appropriate consequences and/or spread the information in a timely manner.
Check In Rules
- All players will need to provide proof of membership and proof of MC class.
- Anything that is RST or higher approval must have the database approval code or the signature of the approving ST.
- Members of a venue must have Character Sheet on file with the VST.
Players with characters from outside the Domain are encouraged to attend New Jersey games. All characters and item cards must be approved by the Player’s own VST and the New Jersey VST prior to the start of game. VST reserves the right to decline approval for any characters or items deemed unbalancing to the venue. It is strongly recommended that players with approvals and/or MC10+ and capped Chronicle XP email the VST prior to game to ensure they will be able to play their PC.
Morality and Humanity (aka the Conrad Eats Babies Rule)
Under the BNS rules, Morality is an objective measure independent of current Humanity, with a variety of means for reducing or mitigating the acquisition of beast traits. This rules will be adhered to, but should a PC persist in engaging in inhumane behavior repeatedly over an extended duration of time, a dialogue will be opened between the player and ST with regards as to if their listed Humanity accurately reflects the character's attitudes and actions.
The World of Darkness is not a happy place. From time to time, the Storytellers may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" in flavor. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If at any time a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.
Character Creation Guideline
Characters should be created according the rules of Mind's Eye Theatre: Vampire The Masquerade and the Sabbat Addendum. Characters with their primary residence in New Jersey must be attached to the VSS. All characters must have a history and background, so they are more than just points on paper. The history is required by the second time the character is portrayed. The storyteller holds rights to deny a concept if it does not fit in with the theme of the venue within New Jersey.
Travel to New Jersey for Cainites is not easy in the modern age. There are many mundane means of transportation into Newark and North Jersey, but most require passing through or near Camarilla or contested territory, and caution is advised to avoid attracting Camarilla attention or that of mortals. Travel via mystical routes, such as the Shadowlands or the Abyss, may present dangers of its own specific to the mode of travel. Obstacles will not be regularly placed in the way of visitors to the city, but the circumstances should be kept in memory and the means of approach considered in detail.