"There are many urban legends about Elfin Forest. One is that Questhaven was an insane asylum, however, it has always been a spiritual retreat. The ghost of the "White Lady" was simply a local resident who, wearing a white bathrobe, would frighten off trespassers. Other stories say Gypsies lived in the area and cursed the land when they were asked to move, however, there aren't any records of Gypsies in the area.
Despite learning the truth about the retreat and forest, paranormal rumors still circulate around the Elfin Forest. Teenagers often dare each other to visit the area at night to see the ghosts of Indians, a witch or a Gypsy woman riding a spectral black stallion. A group of rocks supposedly causes time shifts when people walk through it. Yet another legend is that the area is named after the elves who supposedly live there."
- Laurie Barak, examiner.com
- Domain Name: Veil of Shadows - Domain of San Diego
- Venue Name: Raccoon City
- Venue Type: Werewolf: the Apocalypse
- Venue Storyteller: Chrys Seward
- VST Contact: VST Apocalypse
- Domain ST: Robert Maul
- DST Contact: firstname.lastname@example.org
- Approval Code: #USA-SW-WA-1408-019186
Game Time & Location
Our games are held on 1st Saturday of every month at an altering game site from 3pm to 7pm, to be announced by the Coordinator the week of game. Generally, game will be in Oceanside or Lemon Grove.
Extensive soft RP can be done on the Domain's Forums
PLEASE NOTE: Game is run inside someone's home. Please respect the venue.
- Raccoon City Google Drive - contains Werewolf Excel Sheet, Kinfolk Excel Sheet (personally revised for new addendum) and August 2014 Addendum
Venue Style Sheet
Part 1 - Basic Information
- Venue: Werewolf the Apocalypse
- Domain: Veil of Shadows CA-057-D
- Chronicle: Mind’s Eye Society
- Venue Name: Raccoon City
- VST Name: Chrys Seward
- Membership #: US2006047738
- VST Email: email@example.com
- Passed Storyteller Standard: Y
- Passed Apocalypse Standard: Y
- Time/Place: 1st Saturday of the month, 3:00pm-7:00pm, venue location at a private residence to be announced the week of game
Part 2 - Styles of Play
Overall Game Emphasis
- Using 10 points total, please distribute the points between the following three categories:
- Physical 2
- Social 3
- Mental 5
Individual Game Components
- Each component gets numbered on a scale from 1 to 10 based on how prevalent it will be in the game overall. A 1 indicates a component is never present, whereas a 10 indicates a component is always present.
- Action (combat and challenges) 3
- Character Development (personal dilemmas and choices) 10
- Darkness (corruption, fear and horror) 9
- Drama (ceremony and grand story) 7
- Intrigue (politics and negotiation) 6
- Manners (social etiquette and peer pressure) 4
- Mystery (enigmas and investigation) 8
- PC Death (how often it is present) 2
- Pacing (how quickly do stories start, develop and come to an end) 5
Part 3 - Description of the Venue
- The most important theme of the venue is Balance. Finding just the right level between Wyld, Weaver and Wyrm, lupus and homid, kin and garou, traditional and progressive, city and nature. In addition to that, the game will explore the merits and risks of trust and fanaticism: the danger of putting all your eggs in one basket. The game will play heavily upon the values of the characters to explore a more personal and psychological form of adversary than an external physical threat, though threat will loom from all sides. Additional themes are hubris, paranoia, suspicion, faith, memory and family.
PLEASE NOTE: This is a story about new heroes rising in a forgotten backwater sept, not a celebration of ongoing epics. This is intended to be cliath populating a Level One caern, exploring personal horror and growth, not a combat heavy game on a high power level. Please ensure visiting and submitted characters support this story.
- (Can be found here)
Part 4 - Storytelling Mechanics
- Caern Name: Sept of Harmony Grove
- Caern Totem: Raccoon
- Caern Type: Enigmas
- Caern Level: 1
- Gauntlet: 4
- Bawn: Double Peak Park
- Location: Double Peak Park, San Marcos, California
- Distance of Moon Bridge: 1,000 miles
Caern Purpose: Memory
- Caerns of Memory are very rare; Gaia created the Mokole to be her memory, and so these caerns weren't vitally necessary. Hoewver, in the modern age, such a caern would be a real prize - it could channel the knowledge of countless shapeshifters, enabling Garou to learn more about their once allies and their enemies. When opened, the caern might grant extra temporary dots of Past Life (even to tribes normally forbidden from taking that Background), temporarily grant picture-perfect recall of any of the ritemaster's personal memories, or even grant visions of past events.
Caern Totem: Raccoon
- Totem of Cunning (Player’s Guide to the Garou Second Ed., p. 123)
- Raccoon is a survivor. He lives anywhere, city or wilderness, and adapts as he sees fit. He prefers to be left to his own devices but becomes a fierce and cunning fighter when cornered. Famed as a trickster spirit in Kumayaay mythology that inspired the people to seek knowledge, he revels in stealth and riddles, savoring the stories and memories of his children over the years.
- Ban: Raccoon asks his children to leave small, shiny objects in the forest for him to find.
- Raccoon City is focused on new garou and established kin learning to trust and work with one another, building bridges between tribes and fanatically followed facets of the Triat. Characters are encouraged to be created in favor of character growth towards stepping out of their comfort zone towards progressive unity.
- PCs should be fully developed character concepts, complete with written backgrounds (minimum of half a page - single space, 12pt font, or a bullet-point timeline) and goals both long-term and immediate are strongly encouraged. Completion of the MES Character Development Document is STRONGLY encouraged. Changes to new characters are allotted as per the Addenda. Refer to the Werewolf the Apocalypse Addenda for further information on character creation.
- All NPC-based Merits (Allies, Contacts, etc.) - players are encouraged to work with the ST to create personalities for these simple dots to enhance the role-playing experience.
- When a Player brings in a Player Character, that character will be played through the entire game. If for some reason the character is rendered unplayable, the VST may allow the Player to switch characters. If the player needs to leave, the VST has the right to take control of the Character for the rest of the game. The player must contact the VST no less than 72 hours prior to the game about playing more than one Character in the same game session. This is required to get VST approval to switch characters at that time to prevent the use of switching characters as a way to circumvent in game repercussions.
- Players are required to provide the VST with current and up-to-date copies of their character sheets, with XP logs if asked to do so. It is the player's responsibility to keep these updated. In the event that there is a question or discrepancy about character sheets, the copy on the CRD/DB will be considered the current copy.
- New Characters should be placed on the Database 24 hours PRIOR to game, as well as copy of the sheet sent into the VST. If a new character is drawn up at the game - the VST or an appointed assistant will aid in the creation of the character if requested. Character drawn up in this fashion will have a week to post the character sheet on the Database with a minimum of background minimum. Failure to do so with no communication with the VST will lead to the concept & character being de-sanctioned.
- All characters attached to this VSS are under the jurisdiction of the VST of the venue and the DST of the Domain. Players who are not a member of the Domain but who wish to attach characters to this VSS can do so with the permission of both their own DST and the DST of Veil of Shadows (CA-057-D) and proper application approval in the database.
- Players who wish to submit plot ideas are encouraged to do so, but the ST is not obligated to use them. The ST is, however, always willing to consider the manner of plot players would like to see.
Character Type Restrictions
- CHARACTER TYPE: Kinfolk are STRONGLY ENCOURAGED in this venue. Garou are welcome. We will only accept 1 Fera attached to the VSS every 6 months.
- RANK: The focus of this game is fresh garou adapting to a new sept. Cubs and cliath will be unlimited, but we will allow only 1 Fostern for every 5 Cliath active on the Database. We will also allow only 1 Adren attached to the VSS every 6 months. These restrictions are subject to change with game size. Please note that this applies only for starting rank, not rank gained in game.
- Encouraged: Child of Gaia, Fianna, Glass Walker, Uktena
- Appropriate/Approved: Black Fury, Bone Gnawer, Silent Striders, Stargazers
- Limited/Discouraged: Get of Fenris, Shadow Lord, Silver Fang
- Restricted/1 per 6 months: Red Talons, Wendigo
- RESIDENCY: Kinfolk may be San Diego natives. Garou are strongly encouraged to come from outside septs. Very few native residents will be approved.
- OUT OF AREA PCs: PCs assigned to this VSS are assumed to intend residency in San Diego County and/or be directly allied with it. PCs who are based outside of San Diego County and/or who are NOT allies to the local Sept, must be assigned to another Domain’s VSS or the Regional VSS for the first six months of chronicle.
- Players who wish to proxy their characters into the venue must submit the following documents, no later than 48 hours prior to the game:
- complete character sheet and experience log; brief write-up of the character's attitude, personality and motivation for attending the game; brief write-up of the character's intentions; brief write-up of the character's reactions to possible situations. In addition, a proxying player is encouraged to find a local player to play their character.
Out of Domain Characters
- Player characters from outside the Domain are allowed and encouraged to attend San Diego Garou games. All characters and item cards must be approved by their own ST prior to the game starting, or they will not be approved for play in the venue.
- Apocalypse is a stand-alone venue and there is no Cross Venue
Narrator and Lead Storyteller Empowerment in Mass Combat Scenes
- Combat, because of its easy opportunity to escalate into sessions of challenges that tie up characters for long periods of time, will be carefully monitored. The Venue Storyteller (or DST if present) may pull a combat out of the main gaming area in order to minimize disruption to other players, and is empowered to determine when and how other characters are allowed to enter such combats. If any players argue or otherwise disrupt the flow of combat rounds with idle discussion, the Storyteller in charge of the scene has the power to declare the player removed from the scene and take control of the character’s sheet or have a narrator or assistant storyteller take control of the sheet for the scene. The Venue Storyteller also has the right to script events in combat scenes to ensure that events do not negatively impact the larger setting. This will be a rare occurrence and generally with the agreement of all individuals party to the scene and event.
- This is the World of Darkness. In the World of Darkness, it is sometimes necessary for Characters to be killed. Should a character death seem like the appropriate action, the aggressor player(s) should speak to the Venue Storyteller and discuss that course of action to assure appropriateness for theme, venue, and genre.
- Additionally, while difficult and rare, this VSS does accept that sometimes downtime kills (i.e. character death not at a live game) can and do occur and allows explicitly for such actions within reason. All efforts to such an end must be discussed with the Venue storyteller, all characters involved in the actions must be on the VSS or proxied to the VSS during the course of those actions. The Venue Storyteller will make an attempt when possible to ensure that such between game attempts are given the chance to have face to face resolutions (such as involved players having a between game session to run the challenges) this will be a “Best Effort” attempt and cannot be ensured if doing so would be impossible or unnecessarily delay the running of such a scene.
- In the event of a player character death caused by other player characters all sheets for characters involved in the scene will undergo a sheet audit.
- The World of Darkness is not a happy place. From time to time, the Storytellers may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.
- Travel to the sept is usually not dangerous, but the Wyld in the area is strong enough that it’s generally not encouraged to go far off the beaten path. Visitors to the sept are encouraged to take either the 78 West or the 5 South until they can take surface streets to the sept, or fly in to Palomar Airport road. Central San Diego is dense with Weaver, offering its own set of risks. It should go without saying that Umbral Travel off of moon bridges is much more dangerous than normal travel. Travel risks may increase due to active plot kits.
- Challenges are resolved as stated in the Mind's Eye Theater books and related Mind's Eye Society addenda. Occasionally, a storyteller or narrator may make a ruling in the interest of promoting more role-play or to speed up a lengthy challenge. These rulings will stand at the time they are made. If any players have a problem with the rulings made by a ST or narrator, they are encouraged to talk to the venue storyteller, after the game. Rock-Paper-Scissors will be use. This can be either hand signals or accepted cards that have been previously inspected and approved by the VST.
- Per Werewolf MES Addenda - a maximum of 6xp can be earned per month. Each game is worth 5xp. Up to 1xp additional per month can be earned for: Costuming, exceptional RP at game, various online role-play, writing downtimes, soft RP side scenes, or other activities not related to attendance at the scheduled games. If a player is unable to attend game, a maximum of 6 XP may be earned through soft RP side scenes and down time activities.