Kansas City, KS/MO Requiem
The official information on the Kansas City Requiem venue is found elsewhere, but this page is player/crowd sourced and is useful as well. Status is updated on the offiical information site, for example, and maps of domains and feeding districts remain as works in progress.
In brief it is a veneer of Carthian influenced Imperial Senate on a heavily subinfuedated structure; potentially a balkanized state, but in the end that will be up to the players.
Saturday August 23, 2014 Featured Game of the month - Lost in the Day, Requiem in the evening and Cam-Anarch on Sunday
Next featured game is being planned for March 2015.
Laws of Kansas City
The Court of Kansas City, Kansas & Missouri
The Praxis Court
City Elders: (Status 4+)
Full Status Link:
Domains: The Four Duchies
Domains: Marches & Independent Counties
Domains: Independent Baronies
Kansas City's Fourth Tradition Elysium
Today, the main Elysium in Kansas City is the Union Station. Kindred who arrange a meeting on this Elysium are – in theory - protected by the tradition of Elysium from when they leave their originating location, travel to the Elysium, then leave the Elysium and travel to their destination. Other Elysiums in the city may work differently. Historically most visitors arrived by train,which sometimes meant travelling by private train to the Elysium, attend a meeting, and then leave by train. The Elysium is still technically a train station, but sees little traffic.
Built in 1914, Union Station encompasses 850,000 square feet and originally featured 900 rooms. In its prime as a working train station, accommodated tens of thousands of passengers every year. At its peak during WWII, an estimated one million travelers passed through the Station. The North Waiting Room (now the Sprint Festival Plaza) could hold 10,000 people and the complex included restaurants, a cigar store, barber shop, railroad offices, the nation's largest Railway Express Building (used for shipping freight and mail) as well as a powerhouse providing steam and power.
This is a “Fourth Tradition,” a place where vampires can seek refuge from the violent predations of their own kind. To reflect this, Storytellers may rule that taking any sort of overtly violent action against another vampire within Elysium requires the would-be assailant to spend a Willpower point each turn. This does not count toward the normal limit of one Willpower point per turn. Actually attempting to kill or diablerize another Kindred requires the expenditure of a Willpower dot to go through with the act. This even applies to characters in frenzy. They might destroy the surrounding area or wreak their vengeance on nearby mortals, but not focus their fury on another vampire.
Domain Requiem Lists
The list of active and sanctioned email lists are found here.
KC Requiem Proxy Form
OOC: Other Local Games & Info
OOC: Contact Info