Michael Steele

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"quote of awesome" -awesome person


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Camarilla Position: Prince of Richmond, VA
Typical Appearance: I dress like a mechanic weeeee
(Noticeable Oddities: “go here")

I look like a tall sexy beast and will try to touch you inappropriately until your sister yells at me.
I like pie. I think all kindred should like pie, and if they don't like pie I will beat them until they do.


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Abiding: Established, Noble, Privileged
Fleeting:


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  • Childer - Some Ventrue's Ghoul
  • Sire - Bjorn (NPC)
  • Grandsire -



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  • "Ah yes Prince Steele, my ghoul loves to refer to him as Prince Bad Touch. In Nashville a Tremere found the I liked pain, wore my ghoul's, in short felt my sex life was worth discussing. Then Prince Steele walks up and the moment BDSM was mentioned he was more than accommodating with having me visit him in his city and his home. Providing I did not bring my ghoul. I think I may take him up on his offer and see the sights he proudly boasts, he has piqued my interests and curious as to what he has to show me. He did promise chains. " - The Seamstress
  • "I don't know if Michael shows himself for who he really is, or if it's all an act to catch us off guard. Sometimes I don't think he knows either, but there's no one I would rather be backed into a corner with." - Reginald Puddle


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  • Steele was forced in his Praxis to pay off old debts.
  • Rumors go here



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Michael Steele, the son a 1800 Robber Baron.

Robber Baron

Robber barons is a derogatory term applied to wealthy and powerful 19th century American businessmen. By the late 1800s, the term was typically applied to businessmen who used what were considered to be exploitative practices to amass their wealth. These practices included exerting control over national resources, accruing high levels of government influence, paying extremely low wages, squashing competition by acquiring competitors in order to create monopolies and eventually raise prices, and schemes to sell stock at inflated prices to unsuspecting investors in a manner which would eventually destroy the company for which the stock was issued and impoverish investors. The term combines the sense of criminal ("robber") and illegitimate aristocracy (a baron is an illegitimate role in a republic).

The term derives from the medieval German lords who charged tolls on ships traversing the Rhine without adding anything of value. (see robber baron). There is dispute over the term's origin and use. U.S. political and economic commentator Matthew Josephson popularized the term during the Great Depression in a 1934 book by the same title. He attributed the phrase to an 1880 anti-monopoly pamphlet about railroad magnates. Like the German antecedents, Josephson alleged that American big businessmen amassed huge fortunes immorally, unethically, and unjustly. The theme was popular during the Great Depression amid public scorn for big business.

After the Depression, business historians, led by Allan Nevins, began challenging this view of American big businessmen by advocating the "Industrial Statesman" thesis. Nevins, in his John D. Rockefeller: The Heroic Age of American Enterprise (2 vols., 1940), took on Josephson. He argued that while Rockefeller may have engaged in some unethical and illegal business practices, this should not overshadow his bringing order to industrial chaos of the day. Gilded Age capitalists, according to Nevins, sought to impose order and stability on competitive business, and that their work made the United States the foremost economy by the 20th century.

This debate about the morality of certain business practices has continued with many modern industrialists and media moguls such as Rupert Murdoch, Donald Trump and powerful rich individuals who hold political office and control media entities, such as Vladimir Putin in Russia and Silvio Berlusconi in Italy referred to as robber barons by their critics.

Michael was born to the prophecy of doing better, going bigger, and not losing what he had to anyone.

As a young adult he gloated about one day buying his father out, and ruling the economic landscape. He spent most of his nights clubbing with other young ner do wells, bragging about the riches he would earn. On one of these nights he attracted the attention of Bjorn Garrison, Primogen of D.C.

At first Bjorn was drawn to his father's money an Influence and thought that Michael would be able to lead him into the next century with wealth and prosperity. Michael was amazing at selling his own worth, and credence.

Soon it became apparent that Michael was a blow hard, and had very little to offer Bjorn. So a deal was set into motion where Bjorn would keep Michael Immortal as a Ghoul, while Michael paid for this luxury, Michael's very own Portrait of Dorian Gray.

One night, while in a long and heated discussion over 1800's politics, Bjorn home was attacked. Quickly Bjorn embraced Michael as a tool against the invasion. Through sheer luck and fortitude the two of them survived the night.

The next night Bjorn regretted his decision, and soon found himself with a childe that could spend wealth, but could not earn it.

From that night forward Michael would make deals he could not afford, and would forever damn him.


History of Richmond

History of Richmond

1862 Gaines's Mill

Seven Day Battles

By the morning of June 27, the Union forces were concentrated into a semicircle with Porter collapsing his line into an east-west salient north of the river and the four corps south of the river remaining in their original positions. McClellan ordered Porter to hold Gaines's Mill at all costs so that the army could change its base of supply to the James River. Several of McClellan's subordinates urged him to attack Magruder's division south of the river, but he feared the vast numbers of Confederates he believed to be before him and refused to capitalize on the overwhelming superiority he actually held on that front.

Lee continued his offensive on June 27, launching the largest Confederate attack of the war, about 57,000 men in six divisions. A.P. Hill resumed his attack across Beaver Dam Creek early in the morning, but found the line lightly defended. By early afternoon, he ran into strong opposition by Porter, deployed along Boatswain's Creek and the swampy terrain was a major obstacle against the attack. As Longstreet arrived to the south of A.P. Hill, he saw the difficulty of attacking over such terrain and delayed until Stonewall Jackson could attack on Hill's left.

For the second time in the Seven Days, however, Jackson was late. D.H. Hill attacked the Federal right and was held off by the division of Brig. Gen. George Sykes; he backed off to await Jackson's arrival. Longstreet was ordered to conduct a diversionary attack to stabilize the lines until Jackson could arrive and attack from the north. In Longstreet's attack, Brig. Gen. George E. Pickett's brigade attempted a frontal assault and was beaten back under severe fire with heavy losses. Jackson finally reached D.H. Hill's position at 3 p.m. and began his assault at 4:30 p.m.

McClellan's plan was flawed. The battle between the North and the South was not going to be won in months but in years. The Venture Clan needed to show the southern Brujah that the North was not only stronger but it could break the South. Break them through false victories and small accomplishments. The Ventrue of D.C. needed to let the South feel the bitter fruit of a false victory.

The mortal Union leaders would never desire a loss, so the Elder Ventrue had to help the South win a small battle to ensure a complete moral destruction of the South by the end of the war. Not only would the North win in time, but it would be such a decisive victory that the North could transplant their culture and their values on a crushed and demoralized South. A South that would never rise against the North and their Ventrue Elders again.


That night, as the sun was setting the Ancillia Cayhill, under orders from his superiorers was once again sent into the night to bolister the Confederates. Using his Advanced Dominate and Superior Leadership he was able to summon in the courage in mortals that sleeps deep in a man's soul. Cayhill knowing he needed more of an edge than illuisions of the mind sought the help of a local Brujah, a Neonate in both body and spirit. Cayhill explained the plans of McClellan's plans to Michael. Ensuring him that any and all loot gotten from the new base camp on the James would be his.

Cayhill's orders were clear in this conflict, he was there to ensure the victory of the Confederates, so the material rewards of McClellan's base camp were not a consideration, and an easy reward from a Neonate Brujah.

Porter's line was saved by Brig. Gen. Henry W. Slocum's division moving into position to bolster his defense. Shortly after dark, the Confederates mounted another attack, poorly coordinated, but this time collapsing the Federal line. Brig. Gen. John Bell Hood's Texas Brigade opened a gap in the line, as did Pickett's Brigade on its second attempt of the day. By 4 a.m. on June 28, Porter withdrew across the Chickahominy, burning the bridges behind him.

The nights battle changed the direction of this campaign and established a complete reversal for McClellan. Something that was not anticipated by Michael Steele. So while the Ventrue Dominated Corp lead and survived an impossible night, the young Brujah set into play a series of motions that would ensure him no reward. If only the Brujah and Ventrue had no succeeded so completely, McClellan might have acted differently.

For the second day, Magruder was able to continue fooling McClellan south of the river by employing minor diversionary attacks. He was able to occupy 60,000 Federal troops while the heavier action occurred north of the river.

Gaines's Mill was the only clear-cut Confederate tactical victory of the Peninsula Campaign. Union casualties from the 34,214 engaged were 6,837 (894 killed, 3,107 wounded, and 2,836 captured or missing). Of the 57,018 Confederates engaged, losses totaled 7,993 (1,483 killed, 6,402 wounded, 108 missing or captured). Since the Confederate assault was conducted against only a small portion of the Union Army (the V Corps, one fifth of the army), the army emerged from the battle in relatively good shape overall. However, although McClellan had already planned to shift his supply base to the James River, his defeat unnerved him and he precipitously decided to abandon his advance on Richmond.

Michael blamed Cayhill for this reversal of fortunes. The supply base was no longer easy pickings as Cayhill had implied, but it was still available to Steele if he wanted to risk it. To Michael it was a hollow promise of fortune he was robbed of, to Cayhill it was a contract completed in fairness and honesty.

To this night when Michael and Cyhill broach the subject, Michael uses this as an example of the clever tongue of the Ventrue, while Cyhill feels both immortals came out of this profiting from an honest contract.

World War and the Roaring Twenties

In 1914, Richmond became the headquarters of the Fifth District of the Federal Reserve Bank. It was selected due to the city's geographic location, its importance as a commercial and financial center, its transportation and communications facilities, as well as Virginia's leading regional role in the banking business. The bank was originally located near the federal courts downtown and moved to a new headquarters building near the Capitol in 1922 (today the Supreme Court of Virginia building), and finally to its present location overlooking the James River in 1978.

In 1919, at the end of World War I, Philip Morris was established in the city. The Fan district also began to develop during the 1920s. Richmond entered the broadcasting era in late 1925 when WRVA, originally known as the Edgeworth Tobacco Station and owned by Larus & Brothers, went on the air. The white ballad singers and black gospel quartets that were popular on the radio at the time were often urban and sometimes even professional men. At the time, Richmond was particularly self-conscious with its southern roots, and such music was seen as culturally inferior.

Also during the 1920s, Richmond's entertainment venues developed further. In 1926, The Mosque (now called the Landmark Theater was constructed by the Ancient Arabic Order of the Nobles of the Mystic Shrine as their Acca Temple Shrine, and since then, many of America's greatest entertainers have appeared on its stage beneath its towering minarets and desert murals.

This Theater [1], ranking high among the ten greatest in the United States, has been built and will be operated as ‘Richmond’s Own Theater.’" Source: Opening Night Program, October 28, 1927.

Following seven years of planning and two years of construction, the Mosque Theater opened on that Autumn evening more than 80 years ago with the farewell performance of opera legend Madame Ernestine Schumann-Heink.

The Mosque Theater was the 1918 brainchild of Clinton L. Williams, Potentate of the ACCA Temple, Nobles of the Mystic Shrine. Williams felt his fraternal organization had outgrown its meeting place, so he set out to build a venue that would outshine any other Shriner facility, and thus would create an entertainment palace for the City of Richmond. Designed by architects Marcellus Wright, Sr., Charles M. Robinson and Charles Custer Robinson, the original plans included a 4,600 seat theater, four lounges, six lobbies, 18 dressing rooms, 42 hotel rooms, a gymnasium, locker rooms, a pool, a three-lane bowling alley, offices and a restaurant called “The Mosque Grill”. The theater’s construction price tag was $1.65 million.

The building was funded, sourced and dominated by the local Venture, Kate Watson. Her skill with leadership, social trends and her connections to the darker side of human desire ensured this theater a place among the greats. To ensure her project only received the positive side of the underworld she went into business with Michael Steele, a local Ancillia Brujah looking to make a name for himself. There deal was simple, he would have a minor share in the business, which would make him legit, and he would take care of the darker side of the business. Business was good.

1938 Kate's attention was pulled in an opposite direction. The Theater was doing good business, but the shine has vanished and now it was just left to the accountants to settle the details. Kate was needed else where, so she approached Michael and told him her plan. Sell to the city, and at an amazing profit, and let them play banker to the business. Michael feeling this theater was a corner stone in his portfollio had a better idea. He would buy her out, and then be the sole owner. Kate did not like this idea, but she needed to leave Richmond sooner than later. She tried once more to convince him to sell to the city. Michael thought he had struck gold, and planted his feet firmly. Kate Watson sold and left the 'States.

Michael was not the business man or leader Kate had been. Quickly his investment went from the Golden Goose to the Chicken Farm. While in his leadership it never suffered, but it never made the money he had desired. Then when the chance came from the City he sold. With the cost of the theater costing him his profits from the last 18 years, and the sell of the theater covering his debt he walked away just barely covering hsi debt.

Silently he blames Kate for not trying harder to convince him this was a bad idea. Since she profited and he did not he feels this is the charm of the Ventrue female to lull him into a risky business.

The City purchased the Mosque from the Shriners in 1940 and a 1994-95 renovation restored its splendor. One of the best known and most striking buildings in Richmond, the Landmark also ranks among the City’s most popular stages for theatrical and musical performances. Some of America’s greatest entertainers have appeared on stage beneath its towering minarets and desert murals. Known for its excellent acoustics, the Landmark now offers seating for 3,565. The Landmark’s ballroom is also host of numerous gala affairs and the ballroom has a capacity of 1,000 and a seated capacity of 600. Richmond’s Landmark Theater is located to the west of downtown Richmond, across from historic Monroe Park. The City of Richmond owned theater is nestled in the middle of the campus of Virginia Commonwealth University and it now plays host to a variety of events including Broadway productions, The Richmond Forum, concerts, comedians, children’s theater, lectures, school commencements and fashion shows.


Loew's Theater was built in 1927, and was described as, "the ultimate in 1920s movie palace fantasy design." It later suffered a decline in popularity as the movie-going population moved to the suburbs, but was restored during the 1980s and renamed as the Carpenter Center for the Performing Arts. In 1928, the Byrd Theater was built by local architect Fred Bishop on Westhampton Avenue (now called Cary Street) in a residential area of the city. To this day, the Byrd remains in operation as one of the last of the great movie palaces of the 1920s and 1930s.

In 1926, the World War I Memorial Carillon in Byrd Park was constructed as a memorial to the World War I dead. The Carillon still towers above Byrd Park in the city.

In 1927, the dedication of Byrd Airfield (now Richmond International Airport) included a visit by Charles Lindbergh. The airport was named after Richard E. Byrd, the famous American polar explorer. The John Marshall Hotel opened its doors in October 1929.

1929 John Marshall Hotel

http://johnmarshallresidences.com/history.php

It opened its doors in 1929, I was thinking that we could have been business partners, along with several mortals. (or anyone else with a similar concept)

It opened its doors in 1929, several investors prided themselves on creating the perfect escape for the rich. A luxurious hotel filled with all the modern conveniences of the time, a place where the modern wealthy of the South could vacation and rest.

Seven partners pooled their time and money to ensure this venture would produce the profits they desired, and for the next 60 years it did just that. Among these investors were Michael Steele and Virgil Maxwell. They both wanted the same thing, wealth and influence in Richmond.

Around 1989 the original investors, old and graying realize that the John Marshal is not the overflowing fountain of influence it once was, and discuss their future. Virgil Maxwell comes to Michael in the dark of the night with a plan to sell their shares to the remaining mortals, and exit this project with a handsome profit. Michael, now addicted to the wealth of this enterprise is shocked. He feels this is the perfect time to double down and collect the true wealth. He feels by buying the mortals shares, they can rebuild and come out the sole owners and collect the crowning wealth. Virgil Maxwell warns him that this plan is flawed, but Michael does not listen. He gathers the majority of his remaining wealth, and buys out all six partners. Making him the sole owner, a year later the building is condemned and closed. Michael’s invest is junk, and his wealth from the last 60 years lost.

1930 - 1945: Great Depression and World War II

The Tobacco industry helped Richmond recover from the Great Depression. Within five years, Richmond’s economy bounced back. Richmond attracted businesses relocating from other parts of the country as one of the northernmost cities of the states. With these new business also came opportunities for Outsider.

The population of the city had grown to 255,426 by 1936, and the value of new construction to the region was 250% over that of 1935. By 1938, Reynolds Metals moved its executive office from New York City to Richmond. With Reynolds Metals came the vile Settite, Dr. Louche. An older vampire whose sole disposition was to saddle the mortals with new an exciting experiments of the flesh. Dr. Louche was not a humane vampire, but he was also not weak. Atlas follows him from New York to Richmond, never leaving any evidence he is being followed. Once he was established in Richmond in a minor way he appealed to the Ancillia of the City to help deal with this mutilator of human flesh. Michael Steele was an Ancillia to fit that bill.

At first it was easy. Atlas would find information on the peripheral dealings of Dr. Louche. Feed these to Michael, and then watch the arrogant Brujah cut a path through the Dr's work. In time Dr. Louche would get harder and harder to find. Michael would be even more vicious to those that worked for the Doctor, and Atlas would become even more devious in routing out more information.

Then in the Winter of 1940, during the fight of the War World arrogance in American Strength Atlas found the true nest of Dr. Louche. Atlas and Michael entered this nest as true saviors of the human race. Atlas with his zeal to destroy those that would carve the flesh of humans for their personal curiosity, and Michael for his need to be seen as a hero to the city. In the end an Old Settite loses in a fight between an Ancillia Brujah, and Assamite.

By the end of World War II in 1945, more than 350,000,000 pounds of war supplies were being shipped through the Defense General Supply Center, located nine miles (14 km) south of the city. 1946 marked a crucial turning point for Richmond’s economy. During that year, the highest level of business activity was recorded in the history of the city. Within one year, Richmond was the fastest growing industrial center in the United States.

To this night Michael knows that Assamites are not the closest friends with his Camarilla family but he also knows that they are not just the boogie man that mothers tell their embraced children. This experience showed him how long plans, and insightful investigation mixed with the right tools can bring down even an Elder Settite.

While Michael might not trust Atlas with his life, he understands they both have a common desire. To protect the mortals, because they were here first, and they hold the keys for the future.


2002

2010

Background: The year is 2010. The secret fears that the year 2000 would mark the end of the world turned out to be baseless. No mythical progenitors rose from their grave and those in polite society that scoffed at the notion proved the wiser. The Sabbat who raged during their “Millennial Crusade” were put down. The Ivory Tower is ascendant and many feel secure, even smug in their dominance of Richmond. Still there are some cracks appearing in the surface. Prince Valerian is acting erratically at gathering and his actions are becoming even more inscrutable.

Note on Status: For simplicity all players and NPCs will have the base status granted to them. If the status rules are similar to last time this will be acknowledged + social status (ex. Elder) + position. This should be determined based on the to be released Camarilla Status Guide. If you would like to have been acknowledged in Richmond prior to this historic game please make sure your acknowledgement is listed on the timeline and you have notified me.

Note on Challenges: Players are free to use challenges to determine the outcome of events. However permanent character altering actions (ex. you are staked and blood bound) should not occur at this game. Furthermore I strongly encourage players to mediate and storyboard challenges in general but particularly for this historic game. As VST I will be condensing and simplifying challenges when necessary to move along the action of this historic game.

Historical Game’s Court:

Prince Valerian, Toreador Ancille (NPC): Came to Praxis after the fires of the Civil War, many considered him the “golden boy” of Richmond. He has ruled successfully for over 140 years but in the last 10 his reign has been “troubled”. There are signs of madness and ill omens whispered in the dark corridors of kindred politics. His behavior has become increasingly erratic. Valerian is clearly biased against the “low” clans.

Seneschal: Vacant

Sheriff Ramses “Hammer” Ancille (NPC): Valerian’s enforcer. Rumors are he is blood bound to the prince and his humanity is slipping away under the weight of his position. All those not represented by a Primogen are required to register with Sheriff Ramses.

Harpy Buchanan, Toreador Ancille (PC, Liz Ritter)

Keeper of Elysium: Frank Valentine (NPC): Valentine quietly maintains the Elysium of Richmond. Currently that is the Corillon aka “The Tower”.

Scourge: Vacant

Primogen of the Toreador: Alonso Gutierrez Primogen of the Ventrue: Adrienne Maxwell Primogen of the Tremere: Phillip Strouse Primogen of the Malkavian: Vex Primogen of the Nosferatu: Vacant Primogen of the Gangrel: Vacant Primogen of the Brujah: Vacant


Thanks to everyone who came out last night! The game was really fun and it was exciting to see new faces and reconnect with out-of-town visitors. :)

Richmond’s Cam/Anarch 2013 Historical Game

F. Winter calls Richmond together to celebrate and say goodbye to his child Mariah Buchanan, the current Harpy.

I just wanted to take a moment to familiarize players with some "house rules," or guidelines for how the city has been managing communications in the three years that have elapsed between the pre-chronicle game and our upcoming June game.

Given the potential for breaches of the Masquerade, Richmond will be doing things the old-fashioned way. Although I expect that we will continue to use the Tower Obscured google group to communicate between games (please subscribe to that if you haven't already), the in-character premise of your messages is that they are being posted to a secure bulletin board in the city's Elysium instead of being sent out over a computer. Not only is this meant to prevent Masquerade breaches through hacking and careless mistakes ("reply all"), it also caters to the preferences of older characters who are unfamiliar with and/or suspicious of computers. To this end, try to be subtle in what you post; avoid the use of titles and other language that would give too much away if the wrong eyes were to intercept your message.

It has become customary among some younger Harpies to send out a monthly "report" by email. In Richmond, the Harpy will instead prepare a hard copy of his or her report (preferably on nice stationery befitting the position) and make it available the following month at the next gathering. This will not only avoid the pitfalls of online correspondence, it will also allow our characters the opportunity to read and react to the report in real time.

Per city tradition, gatherings will be held on Saturday of the second full weekend of each month, unless otherwise indicated. According to the national settings guide, it usually falls to the Toreador to host, though others are more than welcome to do so if they wish for an opportunity to entertain and impress their undead peers.

The location/theme for gatherings is announced via a "Kindred Book Club." How it works is this: each Primogen will be periodically provided with identical editions of a certain book (e.g., The Adventures of Sherlock Holmes). Subsequently, a personal ad will be published in Style Weekly prior to the weekend gathering. This ad will reference various chapters and verses from the King James Bible, and could easily be mistaken for the ramblings of a weirdo with a religious fixation and too much time on his hands.

So, where the ad references Isaiah 3:12, one would look at the third letter on page 12 of the Sherlock Holmes book. Matthew 28:19 would refer to the 28th letter on the page 19 of the book. And so on, until an address and other instructions become clear. (Yes, this is time consuming, but old paranoid vampires have been communicating to one another in such ways for ages before the advent of computers and e-mail.) If your character is an Independent, or simply lacks a Primogen, he or she will need to make an arrangement with one of the Primogen or the Seneschal to obtain the address, usually for a price. In case it needs saying, letting others know what book is being used as the key is strongly discouraged.

Another issue for the domain is the recent plenitude of mobile devices, as these things are relatively simple to hack and track. If your character wants to have a cool phone, that is his or her business; however, such gadgets are frowned upon at gatherings (and they should be set to vibrate). Upon request, any character will be provided with very basic pre-paid cell phone that does not have a camera or Internet access. Even then, it is advised that these be deactivated when not in use, and no cell phones at all are permitted upon Elysium, per the Prince's decree.

Brandon Riley US2010096592


The following info is common knowledge among the kindred of Richmond. Private emails will follow regarding a few specific downtimes.

Three Years Gone

The weight of ages presses on.

Valerian’s fiery and gruesome death marked a major paradigm shift in Richmond. The ways of Prince Valerian, the “golden boy” of Richmond, are gone. Prince Merrick began his reign in fire and blood. Many in the city thought that the savage and inhumane nature of the Prince would led to more death but they were wrong. First shock then apathy set in for the kindred of Richmond. All of Richmond fell in line behind their new Prince.

The city has been at peace for three long years. None have dared challenge the Tower or the new Prince.

Notable things that have occurred in the past three years:

· Over the period of three years Merrick appears to have regained some of his lost humanity. It is rumored that a select few confidants among the Toreador and Ventrue worked diligently to bring the Prince from the edge of the spiritual abyss. · The new Sheriff Reggie, along with several other members of the city, has been spotted over the years on patrol. Their searches have largely been for naught as there does not seem to be anything to find. · The mystery of Valerian’s decent into “madness” reminiscent of the Roman Emperors remains unsolved. Many suspect foul play. · The young woman who was Valerian’s blood doll at the gathering could never be properly revived. While her automatic functions remained her brain was for all and intents dead, oxygen starved from her severe loss of blood. · The “Sabbat” Toreador rumored to have been embraced by former prince remains at large his whereabouts unknown. · The Red Room remains a popular night spot for mortals and kindred in Richmond. · The Toreador Primogen Alonso has hosted many gatherings as this is one of the main roles of the Toreador clan. Often these gatherings are at “up-and-coming” locations in Richmond. In particular, restaurants, clubs, and art spaces are featured. Often the spaces gain fame and interest after a gathering is held there, but almost as quickly lose interest by the general public. Also Alonso is well known for bring interesting and unusual pieces of art to gatherings and giving them as gifts. · The Assamite trio still remains in the city. While they no longer live in the “vetto” (the Independent territory located in the projects of Richmond) they are still just as mysterious and distrusted by many in the city. · Ramses aka “The Hammer” after quitting the as Sheriff moving into the “vetto” and began protecting and running the criminal underworld of that area. Over the years he has made appearances with other Brujah but tends to avoid other clans. · The dreams that plagued some the night of Valerian’s death have rescinded…for now. · A museum of the macabre named “The Reliquary” has opened in the Museum district. It features unusual artifacts, relics, and oddities. Housed inside a small house it has drawn little attention from main stream society but interests fringe groups.

Potential History

Vic Cross

Masquerade Character Creation Document Completing the Questions of the CCD is worth 5 XP. An additional 5 XP is available to those characters who wish to provide answers to the Extra Credit questions.


Character Creation Document

Who are you?

1. What is your character’s name (and pseudonyms), Clan, Sect Affiliation, and Generation?
7th Generation Camarilla Brujah, called Michael Steele
2. What is your character’s concept?
Blue Collar Brujah, who came from money but never learned how to earn it.
3. What is your character’s lineage (sire, childer, etc.)?
Still working this out. Currently trying to find more Children, and his Sire is Bjorn from the DC by Night book.
4. How does your character dress?
Blue collar mechanic. He wears modern clothes associated with a biker, or mechanic.
5. What quirks and mannerisms does he/she have?
He has been burned many times over from deals gone bad. He tries to play an elder game, tries to avoid direct answers, and avoids being seen as responsible.

Where do you come from?

6. When and where was your character born?
He was a mortal in New York, but was embraced in DC. He was assigned to Richmond in the early nights and fought on the side of the South
7. When and where was your character embraced?
DC, by the Brujah Primogen
8. What did your character do to survive as a mortal?
He was a rich kid, he would spend his dads money. He would gloat over the big deal he would become, but he never amounted to much.
9. What was your character’s relationship with his/her family?
His family is still around and is stretched throughout the country. I have not found a PC mortal line to attach to yet.
10. Who were your character’s enemies and friends as a mortal?
He hung out with other rich kids, he would borrow money from the underworld and then get his father to pay them off.
11. Was your character married? To whom? Did you have children? Who were they?
Never took the chance, was to much of a playboy when he was young. When he was embraced down the road he had spent much of his life a ghoul and servant to his Sire.
12. How much education has your character received?
Formal Education… Primary School.
13. Who still knows your character from when your character was alive?
I am still working on that. I am trying to form contacts with many PC from all around the nation.
14. Does your character have any living mortal relatives or descendants?
I have not worked any out yet.
15. Why was your character embraced?
It was a rush, and attempt to embrace for survival. Later it was proven that this was a bad idea.
16. Has your character been part of any historical events, either as a mortal or as a supernatural?
Yes, I am making a detailed document to work in conjunction with this one.
17. What brought your character to their current domain and why does he/she remain there?
See Above
18. When and where has your character gone into torpor?
Michael has not spent any time in Torpor. He is scared of death.
19. What countries have your character traveled to and when?
Still working that out.
20. Has your character lost Morality and what actions caused it?
Michael has lost and gained Humanity throughout time. Mostly through the protection and destruction of mortals.

What do you have?

21. What is your character’s mortal alias, if any?
Michael has several mortal friends among the blue collar world of salvage and mechanics.
22. Does your character own a vehicle? Is it registered?
He owns a couple different motorcycles and cars. They are all registered under different mortals he pays to use their ID.
23. How does your character earn money to pay the bills?
He is the head mechanic for a local body shop. He typically works on small engines, and body designs. Through the years he has learned there is no get rich quick plans.
24. Describe, in detail, your character’s haven and where it is. Is it shared with someone?
He lives in the salvage yard under and around his shop. It is mostly underground from a War World II bunker. It has been decorated since then with broken cars and junk. From above ground it looks like any other junk yard.
25. How well acquainted is your character with modern conveniences such as Television, Cell Phones, Computers, the Internet, etc?
He is not a local geek, but he is at least 4 years behind the tech curve. He uses cell phones, computers and social programs, but he is never on the leading edge.
26. How does your character go about paying the bills (Credit Card, Check, etc), and what identity does your character use to do it?
Michael tries to keep everything in cash, but in the modern world that is tough. Occasioning he will get one of his friends to set up a checking account or buy him a credit account. Usually ends when the mortal is trying to clean his life up.
27. What sorts of official identification does your character have? Are they fake? (BirthCertificate, Driver’s License, Social Security #, Firearms Permit, etc.)
He doesn’t have any honest identification. He will get fake documents credited from time to time. Nothing that will keep him out of jail, but enough to keep him out of a speeding ticket or carder for a club.
28. How did your character obtain these identifications?
He will do work, or buy them on the black market.
29. Who are the mortals (or types of mortals) your character associates with and what is their relationship like? (Contacts, Allies, Retainers, friends, etc.)
Michael tries to hunt down criminals. He has contacts among lawyers, police, and union members.
30. What is your character’s most prized possession? Why this one?
His cycle, his tools, and some artifacts left over from over the years.
31. How does your character perceive the mortal world? What use do they have in his mind?
He still believes he can fit into the world, but he has been a vampire for to long and takes a lot of things for granted. He sees himself as a vigilante, and feeds on the criminal element of city.
32. How does your character usually go about feeding?
Michael works and deals with some of the darkest mortals in Richmond. He does not kill them, he feeds upon them. He confronts them in times of need and stress and gives them the terror of their own dark night.

What are you doing?

33. What sort of plots and conflict are you looking to take part in with this character? (Puzzles, Investigation, Social Intrigue, Power Politics, PvE or PvP Physical Conflict, etc.)
At games I am going to try and play the Elder Game to make the higher generation characters more useful. Between games I am going to try and play the role of vigilante, and protector of humanity.
34. What are your character’s goals for the next year?
He wants to ensure the inhumane vampires of the court are shoved into the dark hole of their own nightmare. In the next year he wants to balance the court and increase the humanity of the court.
35. What are your character’s goals you’d like to see accomplished during our chronicle?
I would like to try and help another character reach Galconda. Someone on the edge and reinforced through the actions of others.
36. What are the character’s goals which will likely not be accomplished during our chronicle?
I would like to see a national motorcycle club of vampire stretching from coast to coast.
37. What draws your character to these goals in particular?
I am trying to play a larger Brujah game through the nation and the region.

What are your strengths and weaknesses?

38. What does your character excel at? Provide an example.
He can build most things, and he is very handy with a wrench. He is a mechanic, and construction worker.
39. Provide an example of a personal failure from your character’s history.
He gets trapped in get rich schemes. Usually ends up paying the check after everyone else has left.
40. How did your character react to this failure?
Usually goes into a depression until he can imagine a way out, and then begin a new plan to rebuild his fortune.
41. What personality flaws does your character have?
He is not very trusting on new people, and very trusting of old people.
42. What is something your character would never do?
Kill a mortal during feeding.
43. What is something your character would die to protect?
Die? That is a hard one. He would die in a spontaneous act to defend something he protects. Something emotional.
44. What are your character’s greatest joys and loves?
He loves the women, he loves his friends, and he still loves the idea of a good party.
45. What/whom does your character hate? Why?
He hates people that take advantage of the weak. He hates the weak for being weak and he hates those that take advantage of them.
46. What/whom does your character fear? Why?
Magic, its not rational.

Who do you know?

47. What are your character’s thoughts on their Clan?
Bruajh, are not lead, because there is no good leader. He feels they are a throwback to the nights of history. The modern nights the Brujah are left to their own, and most do not survive.
48. What are the Traditions that your character thinks are most important? Why?
Masquerade is the biggest. He has seen the problems that arise when people think there are vampires in the world, and with modern technology he knows it will be harder and harder to keep the truth hidden.
49. What are the Traditions that your character thinks are least important? Why?
Domain. It stems from the days of old, and with tonight massive population there is little way for a single vampire to claim an entire city.
50. Who or what is your character most loyal to and why?
Loyalty among Elder Vampires is a hard call. I will have to think on this one.
51. Who are your character’s closest allies? Do they have a coterie?
I am creating a list of allies in my background through a different document.
52. How did they come to be part of your character’s existence and what bonds you together?
See Above
53. Who are your character’s long term enemies? Is there anyone that your character wishes vengeance against?
See Above
54. What is the nature of the conflict with these characters?
See Above
55. What are your character’s boon holdings and obligations?
Still working on this too….
56. What official position does your character aspire to? Why?Five Extra Credit XP
At someone point he would love to be the Prince, with this kind of authority he could carve Richmond into the paradise he feels can exist.
57. What is your character’s darkest secret? (1 XP)
Michael has a dark record of working with the Assamites. It is rumored he killed an Archon in the early 1900’s. This could cash in his Camarilla family.
58. Who is one PC who knows this secret? (2 XP)
Still working on this.
59. Do you agree to have an NPC know this secret for use in plot at some later point? (2 XP)
Still working on this.
60. How would the NPC have become aware of this secret?
Still working on this.

Elder Creation Guide Additions:

61. How will you use this character to include non­Elder characters in the game?
The goal is not to get his own hands dirty. He is going to try and work through other players and characters to craft a story that is bigger than all of them.
62. How have you worked to contribute to the story of your local game with previous characters?
I am trying to build history into the character, the city and to other younger characters in the city.
63. How does your character add to the larger setting of the genre?
I am trying to play and Elder Brujah that can make the “The Call” because he is respected, not just because it is in the rules.
64. What distinguishes this character as an Elder in either mannerism or dress?
He avoids running out on adventures, and he tries to get others to do the exciting work.
65. In what ways have you built your sheet to be representative of an Elder?
The sheet is thin, I am not made a thick sheet yet. I am going to avoid trying to play a low gen killing machine.
66. What are your character’s short term goals (6 months or less) and how will you work to Involve PCs in your attempts to accomplish these goals?
Still crafting this…




Character Information
Clan: Brujah
Sect: Camarilla
City: Richmond, VA
Player: Chris Ost
Storyteller: Nathan Meadows